Thursday, 20 June 2013

X Rebellion - Evaluation


 Evaluation


I realize I could have produced a few more conceptual pieces if I had managed my time better in other units, and so in that regard I let myself down. That said however I think the concepts I did produce in this unit were to a high standard (maybe even professional as my tutor compared mine to the concept art in Soul Calibur).

I found the initial ideas part relatively easy, considering I missed a lesson and was told last minute to pitch an idea, I think my idea was a pretty solid one and even after this course ends for me I might go more in-depth on this idea in my free time and develop it further. If their was any hindrances to my initial ideas phase it was that at first when I saw a few mood boards belonging to my peers my original one felt bland and so I decided to completely redesign how I should approach making mood boards and I believe this was highly beneficial to me because now they are to a high standard.

Other than what I've mentioned so far I've had no problems with anything else in this unit and rather enjoyed it, my final concepts met my initial ideas and I developed them to a quality I'm proud of and this unit forced me to fix my Wacom Tablet Monitor that I had put off as a farce for over a year which will be great for my future as I further develop my skills on it. For example here's the growth this unit has brought out of me...





















The image above was my limit last year, and the image below is  my current limit thanks to the skills I've developed during this unit.





















Although I haven't practiced as much as I should have this year, I still believe I have grown somewhat and decided to test myself by once again improving this self-portrait.





















I believe this piece most accurately depicts the real me.

X Rebellion - Production Diary


Production Diary




Paris (shinobi)

For my first concept art I drew the shinobi that I modeled after myself, briefly looking at different photos of myself on Facebook to recap my mind of my facial features, then I drew a quick draft using the brush tool (deleting and blurrign cerrtain lines); the colour was black and the size was 2 pixels.

Once I had a draft ready I looked to a earlier image I had drawn when I was creating my mood boards, that had a design of the armour I wanted to put on my shinobi concept. Considering a bit of a redesign, I continued to copy the torso armour and gauntlets, the scarf and the open apron at the waist however I decided not the keep and instead kept the turtleneck balaclava I drew in the draft and replaced the apron with a sash that I decided I would later colour crimson, until then though I concentrated on colouring everything else.

 

After laying down the flat colours on different layers, I then began to think about tone and shading. First I started on the skin for my arms, drawing in a darker brown the definition for the muscles, so the new layer wouldn't cover the outlines I manipulated the blending options to Multiply which black lines are clearly visible through. Taking into account the images I had looked at whilst research anatomy I continued to shade in a way that would make my arms like more defined. After defining the muscles I moved onto defining the torso armour and looked back to my original design of it for reference on where I create depth through darker and lighter tones. This entire time process was done using the standard brush tool at larger size, 25 - 70 pixels (varying for different areas).




On the left is after adding darker tones to the arms and beginning to add lighter tones to the torso. On the right the result after finishing the lighter and darker tones. By the time I had finished the tones, there were over 20 different layers. After completing the dark and light tones I decided to redraw the outline this time covering every detail, once I was happy about that I finally drew the crimson sash around my waist, colouring it and repeating the dark and light tone process on it. Soon after finishing the sash I was happy with everything I had done so far and all that was left was to draw blood and battle damage onto my shinobi, this blood was drawn using the brush tool at around 3 pixels wide, then I used the add noise filter and gausian blurred it to give the impressions of fleshy wounds underneath. Next was to blend the layer of blood onto me but the multiply tool made it too dark, at first I tried to lower the opacity but the didn't seem as lively and vibrant so instead I trial and errored other blending options, eventually landing on Colour Burn with went perfectly with the blood. Here's the results...

Here is the finished Shinobi, ready to have a backdrop  added to it.
In the interest of saving time, and for I was already quite proud of this scenery piece, I decided to use the City Ruins image I created for my 2D Game Maker game, entitled "City Escape". Initially adding my concept to the City Ruions was a problem because the edges were messy and the blending options didn't help so I decided to create a duplicate of my concept, changes the light and dark levels and dragged the marker all the way to white, making that entire layer white, then I used the gausian blur again to smooth of the lines creating a nice little glow effect behind my ninja. Just before declaring the concpet complete I had to sudden urge to render clouds, this I am glad I did because after lowering the opacity and applying the darken blend, the clouds blending in perfectly as smokescreens, which in my opinion made the city look a lot more vacant and ruined.

Here is the final concept for my Shinobi, the revolutionary Paris.


Tsubaki (kunoichi)

The next concept art piece for X Rebellion is the kunoichi (which means female ninja), Tsubaki. Unlike with my first piece I didn't want to use photos of myself to use as reference because I don't have a feminine physique, so I decided to find images of women to use as reference. Before I actually started gathering reference images of the female form, I remembered my research and how during it I looked a bit into the Dead or Alive fighting games series, the fifth installment to be clear; my reason for this is because the game allows you to take photos of recorded battled and considering the similar fighting styles to what I had planned for my ninja, this was perfect for reference images of not only the female form but dynamic poses too. Here are a few examples of the shots I grabbed...



After using my references I began to draft the outline for Tsubaki. Just like with the last piece I used a standard 2 pixel brush. For this piece I drafted different parts of the body on different layers, the actual body I used thin 2 pixels outlines, the hair I used 5 pixel wide outlines (coloured white), and for the armour and clothing I used much thicker (grey) outlines around 15 - 20 pixels wide.


AS always the next step is the apply flat colour, I decided to get the armour out of the way first however because I got so caught up in doing the armour, I got ahead of myself and I started to add light and dark tones to it before adding flat colour to the entire image, I eventually ended up doing this for each body part. Note that on the armour outline the breast size seems like it has been reduced but if you look under the left arm a "sarashi" can be seen, these are bandages used by females to disguise their feminine figure, either to impersonate a man or in this case to become more streamline and aerodynamic, because the reference images I used were from Dead or Alive, I ended up making Tsubaki incredibly voluptuous which is actually less practical in battle.

 

Since making my first final piece, I had brushed up even more on anatomy and muscle definition, and I believe that the difference is clearly visibly between the above image on the right and the Shinobi concept piece. Although the same technique was used to create the definition in her arms, many more subtle layers were used for shading; by subtle I mean each layer used the same colour but had the Multiply blending option applied to it, that option make the current layer a lot darker so I manipulated the opacity so each new layer was only slight darker than the last. which worked out great.

To create somewhat realistic looking hair, I drew many different strands of hair on different layers and blend them using both the Multiply blending option (for darker strands) and Screen option (for lighter strands).



After finished the hair I moved onto the mesh sleeves and gauntlets. For the mesh sleeves I had to use a similar method of shading  as for the arms because I wanted the same muscle definition in the arms to appear through the mesh, on top on this I wanted to show that each crossing strand on the mesh are shiny and so I used another similar technique; I used the same technique as I did for the hair strands and mixed different blending options to make certain strands stand out. The gauntlets I coloured just as I coloured the armour, taking lighting into account, the light coming from the left, meaning the shadows are stronger on the right.

Just like the last piece once I finished coloured I redrew an outline and my Kunoichi was complete.

I believe the outline gives my characters a much more "anime-like" look to them. Which is exactly the look I'm going for in my conceptual art.

Although Tsubaki is now complete I for awhile felt like this piece was missing something and so I left it to move onto my weapon concept. When I finally came back to this image I realized what I could add to this piece.

I decided apply a pencil sketch technique I learnt from playing with filters on Microsoft word and blending them with the original images on Photoshop. In addition to that I decided to add less detailed drafts of Tsubaki, I made them much smaller as not to drawn too much attention away from the true final piece. In the three drafts that I drew I wanted to depict: Sexuality, Grace and Technique. Valuable virtues for a kunoichi.








Thursday, 6 June 2013

X Rebellion - Idea Generation and Production Diary

Brainstorms

In order to help me generate ideas for what my final project should be and the research I should get into I started a brainstorm. The only thing I was originally sure about was that this game would contain violence and so I decided on "Warrior" being the first word to spark my imagination.

 

As you can see, the three words that stimulated a lot of thought and peaked my interest the most were: Cyborg, Mobile Suit and Shinobi. And the bigger picture became clear to me - Ninjas vs. Cyborgs and Robots!... Alright it sounds a bit lame, huh? Well think of it more like...

Based in the year 2027, the as we know it no longer exists and absolute power is in the hands of a single empire. As science grows and develops so tpp does man;s greed to control it for himself. And thus war broke out upon the world, decimating all life caught in the crossfire... In the end only one nation was able to rise above all others, its leader sinister and its amassed military powerful and emotionless, transforming itself into and empire that claimed the whole world as its own, its name... Requiem.

A young victim of whose parents were lost during the war had now become a righteous man, taught by his foster parent the disciplines of a Shinobi, along with his brothers and sisters, he embarks on his mission to lead a rebellion and bring back peace to the world.

So there's the bigger picture of what I have planned for this project, and to convey this story to an audience I plan on utilising my greatest talent which lies in conceptual art. The pieces I have in mind at the moment are 3 characters, 1 scenery, 2 weapons, schematics for a weapon and 2 enemy concepts.


Mood Boards

After conducting research I was able to gain some insight into how I could truly portray the idea I had come up with through my concept art, and to assist in idea generating and design development, I created 5 mood boards that focus on this.

Shinobi


Kunoichi


Ninja Tools and Equipment


Enhanced Soldiers


Mobile Suits


X Rebellion - Research


X Rebellion


Platform: Windows PC, PlayStation 3, Xbox 360


Rating Category:





 



Content Descriptors: Blood and Gore, Intense Violence, Sexual Themes, Use of Drugs, Bad Language, Discrimination


Rating Summary: This is a violent hack ‘n’ slash game in which the players will assume the role of a revolutionary named Virgil, a victim of the current state of the world who has resolved himself to bring peace to the land. The story is set in a parallel universe 14 years into the future, where technology has advanced into weapons of war: Mechanical Heavy Suits and Body Enhancing Drugs. The player will use a small variety of weapons to cut down any foe that stands in his way, although this is a hack ‘n’ slash this game will involve RPG elements such as levelling up, unlocking techniques and upgrading weapons. The story elements in the game will involve the character roaming across the land gathering allies in order to start his rebellion and developing relationships with certain characters that’ll have an impact in the upcoming battle. Combat in this game will be extremely violent with blood, gore and limbs spilling everywhere as decapitation moves are encouraged to earn bonus points. The reason behind this excessive violence is due to the main character showing mercy and not letting his enemies suffer for long; his grudge isn’t against the soldiers of war but the cowards leading them.


Due to certain circumstances within the story, many poor areas suffer with Ghouls (a name given to drug addicts) whose addiction to a leaked military drug has turned them violent and self-destructive. Ghouls are often discriminated against by residents of wealthier towns or cities.


Research:

Going off of my brainstorm I decided to look into different martial arts and assassination disciplines, which I eventually narrowed down to the ancient Japanese assassins known as Shinobi (or ninja to most), before that however I did look into Taekwondo (a martial arts that as well as Aikido, I'm becoming quite fond of and plan to study), Muay Thai, Judo, Capoeira, Krav Maga, Boxing and Kendo. 

First I'll start with boxing, this is probably the style I'm least passionate about since not watching any of the Rocky movies for years... At least that was until I started watching the anime "Hajime No Ippo" in year 11 of high school, which had me completely realise the explosive power that comes with mastering this fighting style.


Boxing:

Like I said above boxing allows for devastating and explosive blows to an opponents body or head (sport regulations fault lower body or from behind hits) using only ones fist to stagger and KO the opponent.

https://www.youtube.com/watch?v=qoCoW5wvFek - I know a lot of the action is exaggerated for the anime's integrity but just look how awesome it is, this video should be able to coerce anyone into accepting  that boxing can be an awesome sport.

Although boxing's power is something worth bragging about, that isn't all boxing is about; swift but subtle movements have proved to be essential to some of the best boxers in the world; Muhammad Ali to this day still being referred to as "The Greatest" heavyweight world champion ever. Ali is an icon in boxing and his most renown phrase reinforces his philosophy on how to box... "Float like a butterfly, sting like a bee!"... These words will probably be passed down for generations to come along with Ali's quirks and unorthodox techniques, like the Ali Shuffle.

https://www.youtube.com/watch?v=BOB4-o35pLE - Please excuse the music and witness how Ali dances in circles around his opponents mentally and physically exhausted them as he bides his time before delivering nimble but sudden lashes to his opponent.


Muay Thai:

Muay Thai is a combat sport from Thailand known as "the art of the eight limbs" as it utilizes fists, elbows, knees and shins/feet for both attack and defense. Although it isn't the only martial art to use knee and elbow strikes, not many allow such strikes in competition like Muay Thai (depending on which country or under what organisation the fight is held). The knee and elbow strikes are used most efficiently when there is little space between opponents, for example in the clinch, which Muay Thai is known for alongside its' rapid and devastating kicks.
Due to the aggressive strike system in Muay Thai there is a lot of focus on body conditioning similar to boxing. This conditioning allows fighters to block powerful kicks with their legs or arms without sustaining too much damage to then counter the attack.

Anderson Silver landing a powerful kick on Vitor Belfort's face!

Among Mixed Martial Arts fighters, Muay Thai is a popular striking base. For example Anderson Silva the current UFC middleweight champion is a Black Prajied in Muay Thai  is known primarily for his mastery of Muay Thai striking.


Capoeira:

Capoeira is martial art that originated in Brazil that infuses elements of dance and acrobatics. The government in Brazil prohibited the practice of martial arts among Afro-Brazillian slaves through the fear that they would be used to rebel. For this reason the slaves hid their Martial Arts training within dance moves, giving birth to the rhythmic art of Capoeira. Capoeira boasts many kicks low and high fully utilizing the momentum of the body in motion. The "ginga" is the iconic movement in Capoeira where the practitioner rocks back and forth, allowing evasiveness, versatility and to perform faints to trick your opponent.


Krav Maga:

Krav Maga is a combat system taking aspects from various other styles such as Muay Thai, Wing Chun, Judo and Wrestling. Krav Maga was created to enable Jews to defend themselves from fascist groups in Bratislava. This fighting style has its focus on real world situations and ending fights as quickly as possible. It does this by teaching efficient and brutal counter attacks to vital points of the body or making use of preemptive strikes. Krav Maga emphasizes neutralization of threats, simultaneous defense and offense and aggression, suiting it to real life situations where many variables cant be controlled.

This style is fighting I believe will suit my "Enhanced Soldiers" or Cyborgs perfectly as they work as a solid military force, their sole purpose being to annihilate rebels and other threats to the empire and so they should have brilliant enough perception, reflexes and mastery over neutralizing techniques to deal with ambushes and preemptive strikes. Another reason I believe this style suits my Cyborgs is because Krav Maga is not recognised as an art but a science; it's not a style that strives with passion but rather awareness and the ability to grasp the situation, and with my Cyborgs having their emotions suppressed, I cannot of any other suitable fighting style.

Taekwondo:

Taekwondo combines both self-defense and combat techniques via light punches and powerful kicks. 

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